A little vivimancer spell that I came up with recently, statted in the Old-School Essentials format.
Anaesthesia (1st level vivimancer spell)Duration: 6 turns +1 per level
The subject loses the ability to feel pain.
- Save bonus: The subject gains a +2 bonus to saves vs death (but not poison).
- Bonus hit points: The subject’s resolve is not easily shaken by wounds. They gain 1d6 bonus hit points. Any damage suffered is subtracted first from the bonus hit points.
- When the duration expires: If any of the bonus hit points remain, they disappear.
- Hit point tracking: The subject does not always realise when they have been injured. While this spell is in effect, the referee should secretly keep track of the subject’s hit points. An examination of the subject reveals their level of injury, which the referee should describe in broad terms (e.g. mildly wounded, seriously wounded), rather than revealing the exact hit point total.