Hi, I recently received the B/X Essentials books from RPGNow. I also bought Wormskin 1and 2. These are great books, great quality. But I’m bummed cause the first three pages of the Cleric and Magic User Spell book are swapped with the first three pages of the Core Rules book. Is there a way we can correct this?
Hi Chuck, sorry for the delay in response! You're talking about the print editions, right? The best thing to do is contact RPGNow support. They're really good about replacing books that are damaged / have printing errors.Glad you're enjoying the books, otherwise!
RPGNow took care of the issue. I received my replacement books today. Looking forward to more books in this series. Thanks.
any update on the upcoming kickstarter or any new releases to be looking for?
New release: http://necrotic-gnome-productions.blogspot.com/2018/07/bx-essentials-monsters-in-print.htmlNew product in the works: http://necrotic-gnome-productions.blogspot.com/2018/07/bx-essentials-post-apocalyptic-classes.htmlThe Kickstarters (for deluxe B/X Essentials and the Dolmenwood Campaign Book) will be in early 2019. More news coming closer to the time.
Forgive me if you were aware of this, but there's a clarification about finding traps as a thief vs as dwarf or other class in Moldvay/Cook.Apparently, Moldvay meant for there to be three different kind of traps (architectural vs treasure) of either mechanical or magical nature, although he wasn't very clear in his writing about it. Anyone can find an architectural trap, with dwarves getting a bonus, while thieves are the only ones who can find traps on treasure items, e.g., chests.Every one has missed this, (myself included), except for "Fatootie" on Stackexchange.comFor details, see the second answer, by Fatootie, on the following webpage: https://rpg.stackexchange.com/questions/41032/in-moldvays-basic-dd-should-the-thief-roll-twice-to-find-a-trapAgain, if you already found this in your research, disregard this message. And thanks for supplying the fruits of your labor for free in RTF format! :)
Thanks for that! That's a pretty convincing argument. In my own games, I run it like that (thieves are the only ones who can detect small, mechanical traps; anyone can detect architectural traps), but I've never seen any very conclusive evidence that the rules support this distinction.