Old-School Essentials: Index of Druid and Illusionist Spells

Work on the final touches to the Advanced Fantasy: Genre Rules and Advanced Fantasy: Druid and Illusionist Spells books for Old-School Essentials is progressing very well!

I've just made the final tweaks to the text and layout, and have written the introductions for both books. (Writing introductions is always the last thing I do.) Later today, I'll be sending out pre-release PDFs of both books to the wonderful proofreaders who have gallantly offered to pore over these 104 pages of delicious Advanced material. (As so many people offered to proofread these books, I won't be sending them out to everyone. I'll select a group of 10 or so people to do the honours.)

Another thing I just did was to regenerate the indexes in the two books. I thought it'd be fun to share the index of spells, which now shows the final list of spells contained in Advanced Fantasy: Druid and Illusionist Spells.

Click to embiggen

Some Numbers

  • The book contains a total of 106 spells. 34 druid spells and 72 illusionist spells.
  • 19 of the spells have already appeared in Classic Fantasy: Cleric and Magic-User Spells. That means that this book contains 87 new B/X spells.
  • Many of the new spells were adapted from Unearthed Arcana, and have not appeared in a B/X clone before (to my knowledge).
  • A few illusionist spells (I forget how many exactly) were also adapted from AD&D 2e.
  • 4 illusionist spells (blacklight, dream quest, through the looking glass, visitation) are completely new creations of my own.

What's Next?

Following proofreading and illustration, these books will be published in October, along with the rest of the deluxe Old-School Essentials books that I'm producing following the recent Kickstarter. (For anyone who missed the Kickstarter, you can pre-order everything here.)


  1. Somewhat related:
    I made a cantrip list for the magic-user as alternative rules.
    They are patterned after the thieves' abilities, and take the place of first level spells. If you don't find a first level spell on this list, it's now a second level spell.


    1. Interesting idea! I wonder how this would play out at high levels. Unlimited charm person and magic missile seems like it could be crazy powerful.

    2. I've been getting feedback from RPG.net and would suggest some changes as follows:
      * Magic missile is one missile per use regardless of level, and you can't cast it while having shield up.
      * If you fail the spell (ie rolling over the percent listed) you have to pass an Intelligence check; fail that, and you can't cast cantrips for 1d6 rounds.

      Now that you mention it, unlimited Charm Person seems too powerful. I will likely replace that with Floating Disc

    3. Updated to include ESP, Floating Disc, and Read Magic to replace the cantrips Protection From Evil, Charm Person, and Detect Magic, respectively.