Continuing on from my recent work on B/X Essentials, my focus is firmly on ease of quick reference. The layout concept for adventure locations breaks things down as follows:
- Each important feature of an area is broken out in its own heading.
- Monsters and NPCs are treated likewise.
- A short description appears after each heading. These consist of bolded keywords, with finer detail in parentheses. (Yeah, this was inspired by Hot Springs Island.)
- Bullet points note any actions, reactions, or events related to the heading.
- Monster or NPC combat stats are broken out in sidebars.
That probably all sounds a bit dry. Here's an example of what it looks like in practice -- the first two encounter areas in the adventure, as PCs wander through the forest and approach a burial mound.