Dolmenwood: Travel Times by Road

Illustration by Alan Lee. (Forgive the hobbitses.)

As part of my work on the Dolmenwood Campaign Book, I've been considering road travel between the various settlements on the map. Of course, there are standard rules for overland travel, but for common routes like these it seems like it'd be useful to provide pre-calculated journey times. So I've just spent a while figuring them all out.

Travel by Road in Dolmenwood
The basics are:

  • A party on foot can travel along a road through two hexes in 8 hours.
  • A mounted party can travel along a major road through three hexes in 8 hours and along a minor road through two hexes in 8 hours.
  • Major roads on the campaign map: King's Highway, Horseye Road, Swinney Road, Fort Road.
  • All other roads on the map are minor roads.

(See Wormskin issue 5 for more details on the travel procedure.)

Travel Times
Notes:

  1. Times by road only. Ferry travel times have not yet been calculated.
  2. I've added some wayside inns to the map, where appropriate.


Castle Brackenwold 1508

  • The Roost (Inn) 1308: 8 hours on foot, 5 hours mounted
  • The Refuge of St Keye 1307: 8 hours on foot, 6 hours mounted
  • The Quivering Doily (Inn) 1807: 10 hours on foot, 6 hours mounted


The Roost (Inn) 1308

  • Castle Brackenwold 1508: 8 hours on foot, 5 hours mounted
  • Woodcutters’ Encampment 1109: 8 hours on foot, 8 hours mounted


Woodcutters’ Encampment 1109

  • Shantywood Isle 1110: By ferry (times to be determined)
  • Dreg 1110: By ferry (times to be determined)
  • The Roost (Inn) 1308: 6 hours on foot, 6 hours mounted
  • Mallowheart’s Repose (Inn) 1108: 6 hours on foot, 6 hours mounted 


Shantywood Isle 1110

  • Woodcutters’ Encampment 1109: By ferry (times to be determined)
  • Dreg 1110: By ferry (times to be determined)


Dreg 1110

  • Shantywood Isle 1110: By ferry (times to be determined)
  • Woodcutters’ Encampment 1109: By ferry (times to be determined)
  • House of the Harridwn 1010: 4 hours on foot, 4 hours mounted
  • The Jaunty Horn (Inn) 0910: 8 hours on foot, 8 hours mounted


The Jaunty Horn (Inn) 0910

  • House of the Harridwn 1010: 8 hours on foot, 8 hours mounted
  • Dreg 1110: 8 hours on foot, 8 hours mounted
  • Lankshorn 0710: 6 hours on foot, 6 hours mounted


House of the Harridwn (Inn) 1010

  • Dreg 1110: 4 hours on foot, 4 hours mounted
  • The Jaunty Horn (Inn) 0910: 8 hours on foot, 8 hours mounted


Lankshorn 0710

  • The Jaunty Horn (Inn) 0910: 6 hours on foot, 6 hours mounted


Mallowheart’s Repose (Inn) 1108

  • Woodcutters’ Encampment 1109: 6 hours on foot, 6 hours mounted
  • Prigwort 1106: 8 hours on foot, 8 hours mounted


The Refuge of St Keye 1307

  • Castle Brackenwold 1508: 8 hours on foot, 6 hours mounted
  • Prigwort 1106: 8 hours on foot, 6 hours mounted
  • Orbswallow 1405: 10 hours on foot, 8 hours mounted


Prigwort 1106

  • The Refuge of St Keye 1307: 8 hours on foot, 6 hours mounted
  • Orbswallow 1405: 12 hours on foot, 11 hours mounted
  • The Breath of the Kelpie 1204: 8 hours on foot, 8 hours mounted
  • Mallowheart’s Repose (Inn)  1108: 8 hours on foot, 8 hours mounted
  • The Crimson Bath (Inn) 0805: 12 hours on foot, 8 hours mounted


The Crimson Bath (Inn) 0805

  • Prigwort 1106: 12 hours on foot, 8 hours mounted
  • Fort Vulgar 0604: 8 hours on foot, 6 hours mounted


Fort Vulgar 0604

  • The Crimson Bath (Inn) 0805: 8 hours on foot, 6 hours mounted


The Breath of the Kelpie 1204

  • Prigwort 1106: 8 hours on foot, 8 hours mounted
  • Odd 1403: 8 hours on foot, 8 hours mounted


Odd 1403

  • The Breath of the Kelpie 1204: 8 hours on foot, 8 hours mounted
  • Meagre’s Reach 1703: 12 hours on foot, 12 hours mounted
  • Blackeswell 1604: 12 hours on foot, 12 hours mounted


Meagre’s Reach 1703

  • Odd 1403: 12 hours on foot, 12 hours mounted
  • Blackeswell 1604: 12 hours on foot, 12 hours mounted


Blackeswell 1604

  • Odd 1403: 12 hours on foot, 12 hours mounted
  • Meagre’s Reach 1703: 12 hours on foot, 12 hours mounted
  • Orbswallow 1405: 9 hours on foot, 9 hours mounted


Orbswallow 1405

  • The Refuge of St Keye 1307: 10 hours on foot, 8 hours mounted
  • Prigwort 1106: 12 hours on foot, 11 hours mounted
  • Blackeswell 1604: 9 hours on foot, 9 hours mounted


The Quivering Doily (Inn) 1807

  • Castle Brackenwold 1508: 8 hours on foot, 5 hours mounted


3 comments:

  1. Very useful indeed! I've always written my campaign notes with pre-caculated travel times, and oft wondered why published materials lack such things.

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  2. I'm reading through Wormskin right now (wrapping up #4 and the depths of the abbey). Can't tell you how pleased I am with it! Bought the zines at the same time as B/X Essentials thinking they were going to be something I picked one of two ideas out of and set aside. Am now hard-pressed to get at least a mini-campaign to the table in 2019. Especially love how you've brought out the big guns in terms of invention, but also allow variability and generation to occur in prep and at the table. This is fantastic and creative work that's really inspiring - thank you!

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    Replies
    1. Thanks Brian, happy to hear you're finding Dolmenwood inspiring! I'm interested: what are you thinking of when you talk about "variability and generation"? Like the random tables?

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