This was certainly one of the layout goals of the books, and is evidenced especially in the Core Rules and Classes and Equipment books. The following "control panel" spreads are good examples:
- The basic rules for combat.
- The character classes (all info on 1 or 2 pages).
- The rules for character creation.
- The rules around ability scores.
- The basic equipment lists (including combat info for all weapons).
Looking back at Core Rules, one thing that I've been considering for a long time is whether the rules for adventuring would be better laid out by "mode" (i.e. dungeon / wilderness / seafaring), as opposed to alphabetically by rules topic. Ben's mention of "control panels" made me think about this again.
In working on the text for the all-in-one B/X Essentials tome, I'm taking the opportunity to reassess some of the decisions I made in the books to this point, and have been trying out some new approaches. So it felt like a good time to try out the alternative structure of presenting the adventuring rules by "mode".
You can see the results of my experiments below. Note that they're just rough renditions, and will be further refined in the final book.
Interested to hear what people think! Are these "control panels" more usable than the way these rules are currently presented in B/X Essentials: Core Rules?