Dolmenwood: Trolls and Ogres


I've known for a long time that both trolls and ogres lurk in the Dolmenwood. I've also known that these beasts are somewhat different to their standard D&D cousins. New research has now revealed the following details about them -- adventurers beware! (Stats to be determined some time in the future.)

Trolls
A race of hulking, obese monstrosities native to Fairy. In height, they are two to three times as large as a human, and many times greater in bulk. Their flesh is like clay and utterly hairless. If a limb is severed, it can be reattached without harm. The teeth in their great maws are flat, grinding molars. They do not eat flesh, but subsist solely on mosses. The profusion of moss in Dolmenwood -- and especially the prevalence of varieties infused with arcane energies -- attracts them to graze in the mortal world. Their most favourite delicacy is the flavour of moss that has grown on the corpses of sentient beings. This leads them to murder. The mere touch of a troll causes moss to take root and sprout in mortal flesh. Trolls are creatures of the dank and dark. Their greatest weakness, in the mortal world, is direct exposure to daylight, which turns them into stone within 3 rounds. Trolls are thus found lurking in shaded regions of the wood, often taking shelter in caves or beneath bridges during the daytime. They are slow-witted but devious creatures, whose voices carry the power of suggestion.

Ogres
Likewise, are hulking and obese, similar in size to trolls. Ogres, however, are a twisted race of mortals. They are grotesquely hairy and exceedingly ugly. Fangs jut higgeldy-piggeldy from their wide mouths. Their heads are adorned with horns that vary from individual to individual: they may number one, two, three, or four, and may be stunted, twisted, or curled like rams'. Ogres are carnivores specialising in the digestion of humanoid flesh. They hunt mercilessly, delighting in rending sentients of lesser stature limb from limb, or in capturing them alive, to be later roasted over bonfires or boiled in great cauldrons. Their hateful and wicked nature makes them favoured servants of the Nag-Lord, in Dolmenwood.

1 comment:

  1. The trolls are excellent, they have a believable, yet folkloric* ecology. They feel like trolls, but will still be surprising for players. Going straight into my game.

    *or at least referential to The Hobbit, i have no idea if sunlight aversion is from actual myth.

    ReplyDelete