|Image from B/X Essentials: Core Rules, by Tom Kilian|
Following on from some discussion last night in the Necrotic Gnome group on MeWe, relating to encumbrance and wilderness travel, I realised that the simple hex crawl rules for Dolmenwood (see Wormskin issue 5) completely ignore encumbrance.
For some groups this is fine, but for others (i.e. those who routinely use encumbrance in their games) it renders the guidelines pretty much useless. Obviously, that's not what I want!
So I've spent some time reworking the hex crawl guidelines, now fully taking encumbrance into account. The resulting system is ... quite different (talking about miles of movement instead of hexes and phases), but I don't think I'd say it's more complex.
I've put the new system online in a google doc here. The document consists of two sections:
- A summary of the B/X wilderness travel rules, including movement rate calculation for vehicles and mounts.
- Extended rules for hex crawling, including guidelines for searching hexes, foraging, fishing, and hunting.
Let me know what you think!